martes, 29 de octubre de 2013

New method to rip sprites from SRW Z 2 Hakaihen

Blogspot user Eriage has created a tutorial to rip robot data from the game using the JPCSP emulator. I have tested it with results. The tool needed for this is a save file modifier: you can add any unit in the game (enemies included!) to your normal roster of unit and then deploy it in battle. I haven't tested it in my save files since the tool claimed my save files were corrupt or something. I started a new game in the emulator and it worked, however I haven't been able to deploy units yet as of Stage 2. After that the trick comes with the debug option of JPCSP but it's been difficult for me.With a bit of luck the emulator will capture the sprite data needed to make the scene on screen, and a lot of garbage from that scene as well.

Tool homepage:
http://www.geocities.co.jp/Playtown-Queen/5355/save_tools/psp_srwz2h/srwz2h.html

Gif tutorial:
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiV6jaOiqrru5XEADi7DjvtA_x9Gj2xbmUA-HX_c3ZBzfTiZSZtcGNkxmN_DnI5EJYry5K9cBVFhN8NVZOAF0i_3TbNZ3iAvNi1e4mvimf8foC0vv0gIvVM74GuYDa0FIiwHrwM-VSdN8Q/s1600/jpcspsrwz2zhsrip.gif


Etiquetas: ,